Discussing media anxiety, the idea that electronic devices have a "life" powered by electricity—that the object can take on life-like attributes such as when a game's code decides to run not as intended. That this can be super-creepy.
The Power-less in Hyper Magazine #229
Kenya's Game Industry - Intro
Hyper Magazine #240
Killing is Harmless - cover
Sketchbook 6
The X-Bone in Hyper Magazine #238
The Game illustration in Hyper Magazine #226
Hyper Magazine #241
Intelligent Beings
Hyper Magazine #230
CCTV Systems Review header
Walden's World
Geeks and Jocks
Hyper Magazine #231